A relaxing physics-based stacking game, Teddy Stacker challenges the player to build a tower of furry ragdoll teddies. Watch the teddies swing across the screen, then press any button to release them onto an ever-growing pile. Collect the glowing powerups to increase your remaining time. The higher you go, the more challenging the game becomes.

Inspired by the Macromedia Flash games made in the 2000's by Ferry Halim aka Orisinal, Teddy Stacker is intended to be a minimal, relaxing distraction rather than a full-featured, focus-intensive game.

Web Fur

One of the design goals of this game was to efficiently simulate fur in a web-based environment. Fur is often resource-intensive and expensive to render, making it often prohibitive in a web-based game. It also tends to utilise GPU-based shader techniques, which are incompatible with current web-based game environments. Teddy Stacker manages to achieve a high number of furry instances at a minimal render cost.

Reliable Ragdolls

Ragdoll physics (and physics in general) can be unreliable in web-based games due to the CPU-bound nature of the environment coupled with an unstable timestep of a web browser. Teddy Stacker uses a number of strategies optimised for web-based games, aiming to minimise physics-based jankiness and ragdoll-related mesh distortions.

Thanks

Credit for the music goes to Sam Weiss aka Shnabubula, from his album Piano Storybook Vol. 8 - Friends of Humanity. Check him out on bandcamp.

Comments

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How cute are the fluffy teddy bears piling up on top of each other?
The fact that you are computing that on the web is tremendously amazing.
The music and the atmosphere of the teddy bears flying in the sky and balloons was great...meow!