Cosy Coin Pusher
A physics-based lofi coin pusher game, Cosy Coin Pusher incorporates all of the gimmicks, tricks and scams from real life carnival and arcade coin pusher machines.
Although this game is designed to take your virtual money, it is technically a skill-based game. You will need to plan your coin drops carefully and use the various minigames to get an advantage over the house mechanics.
No Limits
CCP is built with zero limits on coin count. Being web-based, the game runs primarily on the CPU, which means that this game will perform relative to your PC specifications - the better your PC, the more coins you can have on screen before the game reaches a frustratingly low frame rate. This was an intentional design choice, which will hopefully age well over time. As of 2024, the average PC will start to lag at around 600 coins on screen.
Points Means Prizes
Earn points by collecting coins and winning at the various minigames. Spend your points on more minigames and opportunities to win big prizes. Collect silver coins to reach the jackpot, which rises with your skill level. Use the red, green and blue key cards to unlock the mega prize, which will almost certainly lag your computer into a standstill.
Thanks
Credit for the music goes to Sam Weiss aka Shnabubula, from his album Game Genie. Check him out on bandcamp.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.2 out of 5 stars (18 total ratings) |
Author | CursedSolutions |
Genre | Simulation |
Made with | Unity |
Tags | Arcade, carnival, Casual, cosy, lofi, Physics, Tabletop, Top-Down |
Average session | A few minutes |
Inputs | Mouse |
Development log
- Update 1May 06, 2024
Comments
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Could you make a version without deadzones?
Would love to play it without
This game is so much fun. My partner absolutely loves these old arcade machines, reminds us of when we were kids!
I got so close to the mega prize. Any chance you could add a button to retract the red pins on the board so that stuck coins fall out?
Since the update the deadzone is really strict and I think it makes the game a little bit too difficult. Consider making it a little more lenient? After all, we play games to have fun!
Screenshot from before the patch, and the game was tricky enough then :)
Yay! Thanks for the dead zone visualization! It is now much easier to understand. (Actually, I noticed that I could see the dead zones in the previous version as well, just in a dimmer light.)
And it is no longer heavy at all, even after 600 coins!
However, the points are now tougher to get and the dead zone is narrower than before, so by the time you get to 100 points required for the crane, you are out of coins and stuck (I have played 4 times since the upgrade and this has been the case in all of them).
I would be very happy if you could ease the situation a little more, or rather a lot more!!
It was a very fun pusher game where you could feel the weight of the coins.
The crane and Drop sequence increases the number of coins all at once, and it is strong to push the coins in a plane horizontally with a large number of coins instead of pushing with a few coins in a dot. The theory of an actual coin pusher game works and is very interesting!
I have played the current version about 10 times and have yet to even reach the jackpot! But it's too much fun and I can do it endlessly.
By the way, this is a recording of the last version.
As others mentioned dropped items sometimes not registered.
It's literally impossible to win mega prize for this reason.
Also Claw shouldn't take new cards out of colors you already collected.
I think the items not registering was the deadzone operating correctly yet unintuitively. I've adjusted the deadzone visuals to be clearer. Also, great idea with the key card payouts, the game now only drops key cards that you still need. Thanks for the feedback! I genuinely appreciate it.
Nice but seems to be buggy: Not everything that falls gets registered. I had several silver coins and several key cards that where not accounted for.
I think the items not registering was the deadzone operating correctly yet unintuitively. I've adjusted the deadzone visuals to be clearer. Thanks for the feedback! I genuinely appreciate it.
I adore this game! It is an amazing recreation of a coin pusher. Enough going on to keep you entertained and to keep dropping coins and wanting to spend more points to buy more. I did have a few issues though. Mainly being that coins will get stuck on the sides and in the pegs pretty often. But also not sure if it was meant to do this, but there seems to be dead zones to the left and right? I understand and have played many pushers where that is the case, but they are usually made red or have lines showing that its a dead zone. Also some silver coins, cards, and balls just wont do anything sometimes. Also, do the different colors on the spinner do anything?
Coins get stuck... but will get unjammed with enough spamming of more coins... and then you get a really satisfying flow of coins.
Thanks for the feedback! I genuinely appreciate it. Im glad you enjoyed playing! The coins getting stuck is a product of the physics system. I could tweak it to detect those blockages, but I think it adds to the fun and realism so for now it'll stay in. The deadzones were obviously not clear enough, so I've updated the visuals and made them more of a feature in the game. The colours on the spinner pay out based on the number of key cards collected, but it's not very obvious. I've adjusted the payouts to hopefully be more closely tied to those key cards.
Thanks again for the feedback!
I'm confused about what the outcome of the spinner means. Is it somehow related to keycards?
The colours on the spinner pay out based on the number of key cards collected, but it's not very obvious. I've adjusted the payouts to hopefully be more closely tied to those key cards. I cant fit any text in the spinner landing zones, but if you have any idea for how to make that colour link more obvious I'd love to hear your opinion!
That was fantastic! I think the most satisfying coin pusher I've experienced. Really enjoyed the claw/spin options. The only issue I encountered was the spin ceased to work. Cost is 190 points and I had over about 300, and the "spin" light stayed on, like it was active, but no spinning ever happened. I did create some fantastic coin jams in the backboard and it was really satisfying when they dislodged themselves. Really enjoyable and the mini games really took it up a level.
Thank you for the feedback, I genuinely appreciate it. The spinner ball can now be tilted in case it gets stuck, hopefully that fixes the issue you ran into.
I pretty sure some of the mega prize cards I dropped didn't register!
(Fun overall tho!!)
I had this same issue. Still a fun toy!
I think the items not registering was the deadzone operating correctly yet unintuitively. I've adjusted the deadzone visuals to be clearer. Thanks for the feedback! I genuinely appreciate it.
Thanks!
Yeah, I've dropped three or four blue ones and gotten credit for none of them.
I think the items not registering was the deadzone operating correctly yet unintuitively. I've adjusted the deadzone visuals to be clearer. Thanks for the feedback! I genuinely appreciate it.
I think the items not registering was the deadzone operating correctly yet unintuitively. I've adjusted the deadzone visuals to be clearer. Thanks for the feedback! I genuinely appreciate it.